The latest patch brings a wave of improvements and fixes aimed at perfecting your gaming experience. Whether you’re a competitive player or a casual gamer, this patch is packed with exciting updates and significant changes you won’t want to miss.
This patch introduces exciting changes for players: a new detailed profile page, more intuitive build customization options, and the ability to wall jump for incredible tactical moves. Additionally, climbing ropes add a new dimension to gameplay, allowing you to shoot while climbing. You’ll also love the dynamic respawn music and enhanced audio-visual effects that boost immersion. This update truly transforms the gaming experience!
Want to know more about the latest updates and tips for this game? Don’t miss our New Player’s Guide to Deadlock and learn how to get the most out of your games, or check out our article on sanctions against pause abuse in Deadlock.
New Features and General Improvements
The patch introduces several new features that enhance the user interface and optimize gameplay:
- New Profile Page: A dedicated page displaying a detailed summary of recent matches and overall player stats has been added. New statistics like ‘Souls Collected’ and ‘Healing’ start at 0 for all players.
- Report Button: You can now report a teammate directly from the ESC menu during a match. The visibility of the report button on the end-game screen has also been improved.
- Build Management: You can now drag and drop items between different build categories, making configuration customization easier. A search field has also been added to the public builds list, allowing keyword searching in build names.
- Publishing Builds in Different Languages: Newly published hero builds now record the language used. An ‘Show All Languages’ checkbox has been added to the public builds list for filtering builds in your preferred language.
- Extended Language Support: The game is now localized in German, Polish, and Korean, enhancing accessibility for players from these regions.
- Matchmaking Window: To improve player availability, the matchmaking window now opens one hour earlier on weekdays and weekends.
- Pause Limitation: Players can now only pause the game once per match, with a maximum of three pauses per team. Additionally, the game application now flashes when the match resumes to alert players.
- Broadcast Settings for Streamers: A new option has been added to the settings panel to hide player names in the interface panels, particularly useful for streamers wishing to preserve participant anonymity.
- Performance Enhancements: Various improvements have been made to client and server performance, ensuring a smoother and more stable gaming experience.
- Close Combat Training: A close combat training bot has been added to the ‘gym’ area of the hero sandbox, offering a new opportunity to hone your close combat skills.
- Update Indicator: A new “Game Outdated” status message now appears at the top of the HUD, quickly informing you when an update is available, avoiding the surprise of discovering the game’s obsolescence upon entering the queue.
- Post-Match Survey: A checkbox has been added to the post-match survey to no longer display this survey in the future if the player wishes.
Bug Fixes and Interface Improvements
Numerous fixes have been implemented to resolve various issues reported by the community. Here are the main ones:
- Item Charge Display: Sold items were not properly removing accumulated charges. This bug has been fixed, preventing players from buying an extra charge and selling it immediately while keeping the effect.
- Golden Statue Information: Item descriptions did not correctly display bonuses from golden statues if they were not directly related to the main statistic. This issue has been resolved for better clarity.
- Zipline Speed: Cumulative zipline speed effects after defeating enemy Base Guardians and using the zipline acceleration ability were not working correctly. This bug has been fixed to ensure proper speed effect accumulation.
- Disarmed Hero: The crosshair did not display the disarm status when the player was disarmed. This issue has been fixed for better in-game visibility.
- Shiv (Surin) Cloak: Some parts of the Shiv (Surin) cloak were mistakenly considered headshot areas. This bug has been fixed to avoid confusion during shots.
- Build Access: The builds list did not update when changing heroes in the sandbox. This issue has been resolved to ensure automatic update of the builds list when changing heroes.
- Match History: Fixed the issue where match history did not remember the page you were on after leaving the profile section.
- Quick Skill Upgrade After Death: To avoid accidental upgrade errors, the game now prevents quick skill upgrading for two seconds after the player’s death.
- Spectator: Spectator controls have been improved, allowing you to switch between players using the left/right mouse buttons and change teams with the space bar. These commands now also work in free cursor mode, while still allowing clicking on portraits or the minimap to select the heroes to observe.
- Audio and Visual Effects: Several improvements have been made to audio and visual effects, including the addition of new effects for specific abilities and corrections for environmental sounds. For example, updated sound effects for Abrams’ Tier 3 seismic impact, as well as for the Majestic Leap item and Warden’s (Marshal) Alchemical Flask.
- Low Health Effects: The player’s low health visual effect is now more visible and stays on longer if your health is below 20% of your max HP.
- Minor Text Corrections: Numerous typographical and grammatical errors in various game texts have been corrected.
Audio and Visual Enhancements
This patch also brings several enhancements to the game’s audio and visuals, boosting immersion and the overall gameplay experience:
- Sound Effects: New sound effects have been added for specific abilities like the Incapacitating Whip (spirit item), Decompose (spirit item), and Spectral Strike (health item). Additionally, the sound of Lash’s Ground Strike impact has been updated for better clarity. Other adjustments have been made to improve the clarity of sounds during combat exchanges, especially for Dynamo’s Singularity and Viscous’ (Myxo) main shot sound.
- Respawn and Shop Music: New respawn countdown music has been added for the last five seconds before respawning. Additionally, an alternative music for the neutral shop has been introduced to vary the sound ambiance.
- Visual Effects: Visual effects have been improved for numerous abilities, including Celestial Refuge (spirit item) and Warden’s (Marshal) Alchemical Flask. The model and effects of the teleporter have also been updated for better visibility.
- Motion Blurring: Motion blur has been added for moving objects, and performances of ambient occlusion by distance field have been optimized to improve animation fluidity.
- Sound Environment Corrections: Several unnecessary ambient sounds, such as wind sounds and looping city sounds, have been removed to enhance immersion.
Gameplay Additions and New Features
To further enrich the gameplay, new features have been added:
- Wall Jump: A new Wall Jump mechanic has been added. This jump does not consume stamina and can be performed once per contact with the wall, in the opposite direction of the wall.
- Climbing Ropes: Certain structures are now equipped with ropes allowing players to climb by holding the jump key. You can also shoot while hanging on these ropes, offering new tactical possibilities in combat.
- Items in the Store: Items now display their impact on spiritual power when viewed with the alt key. Additionally, hero details on the dashboard now show spiritual power information with the alt key, without the need to be in-game.
- Online Spectator: The number of spectators is now displayed in-game, and player names are visible to spectators, improving the live viewing experience.
Source: Valve